Warhammer Age of Sigmar is going through some major changes in 2024, as you’re probably already aware. Games Workshop is completely revising how the game will play, from priority rolls through to how you put together an army. Read on to find out more on how to build a new Warhammer Age of Sigmar 2024 army.

As we all know, traditionally you’d begin building an army around a Leader and at least three Battleline units. Then, depending on how many points both players have decided upon these forces can be fleshed out. Other leaders can be included, Behemoths, specialised troops and more. This is now going to change.

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Building a New 2024 AoS Army

Games Workshop is throwing all of that out in a bid to make it easier to play, making it less daunting for newcomers. Now, Warhammer Age of Sigmar armies will be formed of Regiments. Every army must have at least one regiment and can only take a maximum of five. 

Regiments are formed around one Hero, able to include up to three other units – or four if it’s your general’s regiment. As part of their battle profile, each Hero lists the units that can be included in their regiment. The idea is that these Regiments are far more thematic, similar troops actually accompany heroes.

For example, if you’re using Lumineth Realm-lords a Vanari Bannerblade can include any Vanari units in their regiment. Some powerful heroes can even include other Hero units in their regiment – like the Mighty Lord of Khorne.

Learning the new way

These regiments each deploy as a single drop, and there is no longer any limit on the number of units you can reinforce. However, you may no longer double-reinforce units. This all now means the restrictions of the current edition are gone

Explaining further, Games Workshop Product Developer Ben says: “Battlefield roles, such as Battleline, Behemoths, or Artillery are a thing of the past. Once you’ve got a Hero as your general, you have a ton of flexibility in how you build your roster. If you want to build a list that’s just a single hero and a swarm of Doomwheels zooming around and causing havoc, we won’t stop you! But it will have an impact on the game because anything that isn’t in a regiment has to be an auxiliary unit.” 

When it comes to Age of Sigmar Auxiliary units, these allow you to include additional units from your faction, outside the confines of a regiment. Better still, there are no limits to how many auxiliaries you take. The caveat is that they can only drop one at a time. Plus the player with the fewest auxiliaries on their roster gets one extra command point at the start of each battle round. 

Command Points & Battle Formations

The ever-powerful Command Points do remain, but they’re not as plentiful as before. “Command points are a scarce resource in this edition. There isn’t a single warscroll or faction ability in the game that gives you additional points”, explains GW’s Matt. “We’ve tried to keep army composition as open as possible to reflect the diverse array of forces found in the Mortal Realms, implementing soft incentives to push for armies that are thematic and maintain a healthy mix of units and heroes.”

Subfactions also remain but they’re now called Battle Formations. These have been refocused on the fighting style of an army. So players can “mix and match a battle formation with their favourite colour scheme and any unique heroes.”

You’ll be happy to hear that not everything has been thrown out. Artefacts of Power, Heroic Traits, Spell Lores, Prayer Lores, and the new Manifestation Lores are sticking around.

What do you think about the new changes to Warhammer and your Age of Sigmar army? Let us know in the comments below!