Feardemic Games are set to launch Project Nightmares Case 36: Henrietta Kedward on PlayStation and Xbox consoles very soon. Why does this matter? Because it’s looking to be one of the most exciting console horror experiences of the year. That’s why. There’s a number of design decisions and aspects of the game that make it unique, and Chit Hot has handily compiled them all for you. We’re nice like that.
Project Nightmares Case 36: Henrietta Kedward tells the tale of a group of scientists dedicated to studying paranormal cases. They have developed a machine that can induce a person, with psychic abilities, into
a dream state, linking them to an ‘evil’ object. A little Inception, a little The Evil Dead.
In Project Nightmares Case 36: Henrietta Kedward – what happened to the other 35 cases? – you will play with a toy with a dark past. It will connect you to a nightmare set during Henrietta’s life. Exactly how this will play out has not yet been explained, but we’re hoping it’s not some kind of Assassin’s Creed Animus nonsense.
Setting aside, there are many reasons to be excited about Project Nightmares. And all of them are in the gameplay.
Procedurally Generated Nightmares
First and foremost, Project Nightmares will feature procedurally generated events. For the uninitiated, this means that randomised elements will result in no two playthroughs being the same. This idea has been incorporated into many different games with varying results, however Project Nightmares seems to have hit the nail on the head.
The house which you will visit has an AI that determines which scare is convenient for the moment in which you are playing. This in turn depends on the player’s attitude while playing. It will evaluate the speed at which you move, the different scares that have already been triggered, and alternates between moments of tension and relaxation to keep the player always alert and ready to be scared.
Project Nightmares won’t just be throwing scares at you because that was the point in the game you triggered them. Instead, it could capably hold-off for extended periods of tension building, leading to a bigger scare drop. How nice.
Project Nightmares VR
Following our first report on the game, it was revealed that a Project Nightmares VR edition is also in the works. Now, it’s not yet known which platforms this will come to, but given the game is already heading to PlayStation 5, developer NC Studio would be foolish not to take advantage of the PlayStation VR2 headset.
Resident Evil 7: biohazard was a huge success for the original PlayStation VR. Resident Evil Village is also looking fantastic in VR. Horror works so will with the immersive medium that we can’t wait for other studios to dive in. Will it top the likes of AFFECTED: The Manor and Phasmaphobia? Only time will tell.
Project Nightmares Case 36: Henrietta Kedward Release Date
Project Nightmares Case 36: Henrietta Kedward will launch on 27th April, 2023. The game will be available for PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. It is already available for PC via Steam, where it has a ‘Mostly Positive’ rating.
Will you be buying Project Nightmares Case 36: Henrietta Kedward on console next week? Let us know in the comments below!
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