Welcome to Chit Hot’s guide for Resident Evil Village. This Resident Evil Village Walkthrough Guide – House Beneviento contains information on Ethan’s journey to, as you may have guessed, House Beneviento! Following your second visit to the village, your adventure takes an interesting turn. Below you will find all secrets, treasures, and collectibles, such as Files and Goats of Warding, for this next phase.
Now that the Duke has updated your map with the locations of the lords and your Winged Key is complete, you have a new target: Donna Beneviento. Head north from the Altar to proceed into her domain.
The Garden Path
As you walk up the path from the Altar, you’ll enter a fog-filled ravine filled with hanging dolls. There are no enemies in this area. However, you can snipe a few crows to get some Lei.
The Path to House Beneviento
Goat of Warding – As you reach the suspension bridge, look to the left at another bridge. Here you can see a Goat of Warding. Snipe it from your location before crossing the bridge.
Continue forward to the Garden. Ethan will begin to see visions as you progress down the narrow path. You’ll eventually come to a gravesite with a large headstone for a member of the Beneviento family. Note that part of the slab with their name is missing. This site also holds a treasure, but you won’t be able to access it yet.
Around to the back of the gravesite you’ll find a large door with a slot. A plaque next to it that reads; “Give up your memories”. You only have one real memory to part with at this point: The Family Photo.
The path behind you will suddenly close, forcing you onwards. A lift to take you up, revealing the path to House Beneviento.
Goat of Warding – Before entering House Beneviento, search the cliffside to find a small set of stairs that overlook the waterfall. There’s another Goat of Warding behind the fence you can break.
Inside House Beneviento
Of course, this Resident Evil Village Walkthrough Guide – House Beneviento wouldn’t be complete without actually going inside the house! Enter and head down the hall past the Living Room. You’ll find a lift to take you downstairs to an empty hallway. The door on the left leads to a Study with a projection room, and the long hallway will take you down to the Doll Workshop. Here you’ll find the Angie doll holding the second flask you need. Before you can take it however, the lights will go out. Angie and the body on the nearby table will disappear, along will all your weapons and items!
When the lights come back on, the body will be replaced by a doll. The door behind you is now sealed with a combination lock, another nearby door requires a key, and the far door at the back of the workshop has two symbols, but is missing a third.
Make use of the Save Point nearby, and then inspect the Mia Doll and the photograph. There are many parts to the doll you can interact with:
- The right hand and lower arm can be slowly removed. Looking at its base will reveal a symbol that corresponds to the far sealed door.
- The doll’s upper right shoulder can be removed to find a Silver Key.
- The left hand has a Blood Covered Ring that can be removed. Inspecting it shows some numbers, but not enough to use in the combination lock.
- The left leg can be taken off to reveal a Winding Key in the knee area.
- The chest is covered in bandages, but you currently lack the tool to cut it open.
- The doll’s left eye can be moved to reveal an image of a crow in flight with a triangle. This is the second of three symbols needed for the far sealed door.
- The doll’s mouth can be opened to reveal a strip of film, but it cannot be grasped without the right tool.
With the Silver Key, move to the corresponding locked door and open it to enter a Medicine Room. The other door is locked, but you can use the sink to wash the Blood Covered Ring and turn it into the Wedding Ring. Inspect it to give you the full set of numbers for the combination lock: 052911.
Exit and move down the hall, and you’ll find a door that was previously closed will open slightly. Enter the Storage Room to find a note from Mia about the music box in your home. You can use the Winding Key to open it.
There are deep scratch marks all over the different parts of the interior of the music box. You need to re-arrange them so that the longer gashes connect at the right parts. Here’s the final result:
Completing the puzzle will give you the Tweezers. Head back to the Mia doll and open her mouth to extract the Film. Next, head back up the hall to the Study. Note the nearby breaker box now has a red light, but is locked. Inside the Study, examine the note, and the sets of film that you add yours to, and put them in the correct order:
- Rose’s best friend in the whole wide world – 3
- She really likes this fairytale – 4
- The most important thing in the world to us – 1
- A wedding gift from grandma – 5
- Proof of Ethan’s everlasting love for me – 2
With the correct order set up, play the movie. As the film concludes, the screen will fall, and a bookcase will slide open to reveal a secret path. Enter the corridor and look for a doll holding Scissors, then cut away the bandages in the wall to crawl forward. You’ll find a telephone here, which will ring as you walk past. Go ahead and answer it!
After the phone call, move down the hall to end up back in the Doll Workshop, just as a figure moves out of the room. Enter the room and use the Scissors on the doll to open up the chest and claim the Brass Medallion. With this object in hand, head to the far sealed door. Place the medallion in the top right, then interact with the other two to get the correct symbols and the door will open.
You’ll now enter the scene from the movie that was playing earlier. Head down the creepy stairs to the well and climb in to reach the bottom. One of the doll hands here holds the Breaker Box Key. After exiting the well you’ll see a nearby baby cradle which has been smashed. As you return to the Doll Workshop you’ll also discover that the doll is missing, and a long blood trail leading into the hallway.
As you begin to make your way through the hallway back to the breaker box, something will start moving toward you. Quickly run back to the Doll Workshop. Run into the Medicine Room. Look for a large cabinet you can walk into and close behind you, staying out of sight as the enemy slowly searches the room for you. When it leaves, it should eventually disappear altogether, letting you reach the breaker box safely.
Open the breaker box and you’ll find the Relief of a Child. You can use this by returning to the Study, into the hall beyond, where the doll sits just next to the Mother’s Door. Head through the door and down to a lower hallway, noting the bookcases that have blocked the next passage. Make your way through the Kitchen and enter a bedroom. It’s worth noting that you can interact with the bed to climb under it.
Grab the Fuse and make your way back, only for the abomination to appear at the top of the stairs after you leave the Kitchen. Quickly sprint back to the bedroom and dive under the bed or into the large cabinet. Be patient and wait until it finally leaves before getting out. It’ll move on off its own accord.
It will also have knocked over some bookcases outside the Mother’s Door. You’ll have to take the long detour back through the Doll Workshop, and then go back to the lift. As you might expect, putting the fuse box in will alert the abomination. It will take a few minutes for the lift to come back down. Quickly duck into the Study and put the big table between you and the abomination.
Let it try to move around to come towards you then quickly sprint up the other side, out of the Study and open the lift door as fast as possible. Back on the ground floor of the House Beneviento, you’ll hear another type of giggling – the cursed doll called Angie.
This completes the Resident Evil Village Walkthrough Guide – House Beneviento. Your next step is to fight Angie, which is actually one of the easier boss fights in the game – as long as you know how! We’ll cover this in the next part of Chit Hot’s Resident Evil Village Walkthrough Guide.
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