The Mortal Realms are soon to be besieged with destruction as new Ironjawz and Troggoths enter the fray. Pre-orders have now gone live for these new models, with their release expected this Saturday, 23rd September. One of the most monstrous editions of Warhammer Age of Sigmar is Trugg the Troggoth King. And here are his rules.
Initially, Trugg the Troggoth King is only available in the Gloomspite Gitz: Trugg’s Great Troggherd boxset. This pack contains the King himself as well as six Rockgut Troggoths to back him up. Although he’s devastating by himself.
Trugg the Troggoth King Rules
All part of the new Dawnbringers: Book II – Reign of the Brute, Trugg’s dominant feature isn’t his size – although he is towering. It’s the operational arcane engine causing him magical migraines and subtly influencing his actions that offers a variety of gameplay strategies.
Trugg is classed as a Monster, with that arcane engine giving him Imbued with Life. So he sports 16 wounds whilst adding 3 extra wounds to his Regeneration.
- Imbued with Life – After centuries spent bathing in the focused healing energies of Ghyran, Trugg is almost impossible to kill, even by Troggoth standards.
- When you roll the dice that determines the number of wounds you can heal with this unit’s Regeneration ability, add 3 to the number of wounds you can heal.
- Crushing Grip – At the end of the combat phase, pick 1 enemy model within 1″ of this unit and roll a dice. If the roll is equal to or greater than that model’s Wounds characteristic, it is slain.
As that alter on Trugg’s back is giving him a headache, he gets annoyed and slams it with his club. In return, the alter fires out magical energies which can be both beneficial and detrimental to Trugg.
- Malfunctioning Leystone – At the start of your hero phase, if this unit is on the battlefield, you can say that it will clobber sits Malfunctioning Leystone. If you do so, roll a number of dice equal to the Malfunctioning Leystone value shown on this unit’s damage table. Each roll corresponds to one of the results shown below. You must pick 1 of the results and apply its effects. Results 2-6 last until the unit next clobbers its Malfunctioning Leystone.
- Glyph of Shyish – This unit suffers D3 mortal wounds.
- Glyph of Ghur – Add 1 to the Attack characteristics of this unit’s melee weapons.
- Glyph of Aqshy – Improve the Rend characteristic of this unit’s melee weapons by 1.
- Glyph of Hysh – Roll a dice each time this unit receives a command. On a 2+, you receive 1 command point.
- Glyph of Ulgu – Only unmodified hit rolls of 6 for attacks made with missile weapons that target this unit score a hit.
- Glyph of Chamon – This unit has a ward of 5+.
As for Trugg’s Troggherd, it’s made exclusively from units with the Gloomspite Gitz and Troggoth keywords.
Troggoths remain affected by The Bad Moon’s Orbit granting the Moonlit Hide trait to Troggoths it effects. In combination with Trugg’s Malfunctioning Leystone this causes an Aura of Haywire Magic, appling all of those random effects to every single unit.
- Aura of Haywire Magic – At the start of your hero phase, if you use a friendly Trugg’s Malfunctioning Leystone ability the effect you pick applies to all other friendly Trugg’s Troggherd units until the start of your next hero phase.
- Ceaseless Growth – When you roll the dice that determines the number of wounds you can heal with a friendly Trugg’s Troggherd unit’s Regeneration or Greater Regeneration ability, add 1 to the number of wounds you can heal.
- Thwackwheezer Club – Subtract 1 from hit rolls and wound rolls for attacks that target the bearer if they have been picked to fight in the same phase.
And there you have it the Trugg the Troggoth King rules. Have you pre-ordered? Let us know in the comments below.