Jukai Studio and Versus Evil have launched a massive update for its mystery-driven psychological horror game, Stray Souls. Available now on PC, PlayStation 4, PlayStation 5, Xbox Series X|S and Xbox One, the patch includes all-new mocap sequences, difficulty adjustments and numerous quality of life (QoL) fixes.

Stray Souls combines beloved elements of Japanese survival horror games with an array of new tricks. The game promotes a variety of randomized systems where enemy encounters, item placement, paranormal activity and even weather patterns are always changing. This results in a game where no two playthroughs are exactly the same. The game features new music from legendary Silent Hill composer Akira Yamaoka, and uses Metahuman technology from Unreal Engine 5 to bring characters and environments to life in native 4K 60fps. The game also supports haptic feedback on the PlayStation 5’s DualSense controller.

Stray Souls keyart

Stray Souls Update

The first patch since the launch of Stray Souls addresses common performance and gameplay issues. Jukai Studio have taken into account all editions across consoles and PC. As stated above, the patch also improves many QoL aspects of the game, including the jumpscares, aiming and boss fight encounters.

The patch notes for this first Stray Souls update are as follows:

  • Re-recorded mocap for face idle animations for both Daniel and Martha. 
  • Adjusted the leg pull jumpscare camera, resolving the bug that caused it to occur before the breaker room cutscene, eliminating illogical confusion. 
  • Daniel no longer sways while aiming the gun. Improved the random grandmother peeking sequence and reduced their frequency to avoid repetition. 
  • Overhauled visuals, representation, and camera issues for the grandmother jumpscare. 
  • Fixed the inability to aim and shoot during the wendigo (first) boss fight. 
  • Adjusted the difficulty of the wendigo (first) boss fight. 
  • Adjusted flashlight brightness on some levels. 
  • Re-recorded exaggerated Martha bump animations and overhauled the entire system to make it feel more natural. 
  • Fixed Martha’s absence at the family gravestone before the cutscene starts. 
  • Added a hint to the note in the graveyard to make it easier to find (now more prominent in the environment). 
  • Updated audio levels for voices and conducted a sweep through all cutscenes to balance the audio levels. 
  • Adjusted audio levels for all enemies. 
  • Fixed subtitles font sizes. 
  • Fixed the crash when dying in the first wendigo boss fight. (Xbox One).

Have you been playing the game? How do you feel about the changes this first Stray Souls update brings? Let us know in the comments below!

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