The Enchantments in Minecraft Dungeons can increase the power of your equipment. Some can even add special effects, such as increased loot drop chances. Read on for a detailed breakdown of all the Minecraft Dungeon Enchantments.
Minecraft Dungeons Enchantments
Through playing the game you’ll obtain different kinds of loot. Weapons and armor can carry Enchantments. At first it’ll likely be just one, but as you get further through the game each can hold up to three. Some will even let you choose one of a small selection of Enchantments.
Each Enchantment can be powered-up up to three times. You can obtain Enchantment points by levelling-up, one per level. To max out your Enchantments on all items will require 54 Enchantment points – so you best get on to levelling-up as quick as possible!
Melee Weapon Enchantments
- Anima Conduit – Absorbing a soul can restore a small percentage of health.
- Chain – 30 percent chance of chaining a mob together, holding them in place.
- Committed – Enemies that are injured take bonus damage.
- Critical Hit – Increases critical hit chance.
- Echo – After performing an attack, allows you to follow-up immediately with another attack.
- Enigma Resonator – Increased critical hit chance depending on the amount of souls one possesses.
- Exploding – Vanquished enemies explode. Explosion damage is a percentage of enemy health.
- Fire Aspect – Set enemies on fire for three seconds.
- Freezing – Allows for freezing mobs, slowing them for three seconds.
- Gravity – Pull nearby enemies towards the point of attack for a short duration.
- Leeching – Vanquished enemies restore health. Health restored is a percentage of an enemy’s max health.
- Looting – Increased chance of loot dropping from vanquished foes.
- Poison Cloud – 30 percent chance for a poison cloud to appear for 5 seconds.
- Prospector – Increases the chance of finding Emeralds from dead foes.
- Radiance – 20 percent chance of generating an area that will heal allies within it.
- Rampaging – Increased attack damage after defeating a foe.
- Sharpness – Weapon deals more damage.
- Shockwave – The last attack in a combo will generate a shockwave.
- Smiting – Deals additional damage to undead enemies.
- Soul Siphon – 10 percent chance of receiving additional souls from defeated enemies.
- Stunning – Small chance to stun enemies for a short time.
- Swirling – Changes the last attack in a combo to a swirling move, which damages enemies in the vicinity.
- Thundering – 30 percent chance to summon a lightning strike.
- Weakening – Attacks will reduce enemy damage for five seconds. Applies to all neighboring enemies.
Armor Enchantments
- Cowardice – When HP is full, ranged and melee damage are both increased.
- Health Synergy – Using the Artifact restore a small amount of health.
- Fire Trail – Rolling leaves a burning trail which lasts four seconds.
- Deflect – Chance to deflect ranged attacks.
- Explorer – Traversing 10 blocks restores a small amount of health.
- Speed Synergy – Activating the Artifact increases movement speed by 110 percent for a short time.
- Surprise Gift – Chance to create a consumable when using a healing potion.
- Thorns – Damage received by enemies is directed back as retaliatory damage.
- Burning – All neighboring enemies are burned every 0.5 seconds.
- Cool Down – Artifact cooldown time is reduced.
- Swiftfooted – Increased movement speed for 3 seconds after rolling.
- Snowball – Fires a snowball at neighboring foes every few seconds which slows them.
- Potion Barrier – 90 damage reduction for short time when using a healing potion.
Ranged Weapon Enchantments
- Accelerate – Increased attack speed with each shot fired.
- Bonus Shot – Each shot gives a bonus shot (which deals less damage) to a nearby enemy.
- Chain Reaction – Shots fired at an enemy have a chance to trigger a chain of shots.
- Fuse Shot – Fire an explosive shot after a few shots which deals area of effect damage.
- Gravity – Briefly pull enemies towards the impact of a fired shot.
- Growing – Enemies at long ranged take increased damage.
- Infinity – After shooting an arrow, grants a chance for that arrow to be replenished.
- Looting – Increased chance of loot dropping from vanquished foes.
- Multishot – Chance to fire several arrows at once.
- Piercing – After a select number of shots, gain an arrow that pierce through multiple foes.
- Poison Cloud – 30 percent for a poison cloud to appear that damages enemies over time.
- Power – Increased arrow damage.
- Punch – Increased pushback from arrows.
- Radiance Shot – 20 percent chance of generating an area that will heal allies within it.
- Rapid Fire – Increased attack speed.
- Ricochet – Arrows have a chance to ricochet off foes and damage multiple enemies.
- Supercharge – Deal more damage with charged shots. They also have increased pushback.
- Tempo Theft – Steal enemy movement speed for 4 seconds.
- Unchanting – Enchanted enemies will take more damage from shots.
- Wild Rage – Chance for enemies can become enraged, attacking other foes.
So there you have it – all Minecraft Dungeons Enchantments in full detail! Be sure to check out Chit Hot’s other Minecraft Dungeon guides, including how to farm Emeralds, details on every weapon, armour and artifact, how to obtain all artifacts and artifact powers, and the best Unique Weapons!
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