Welcome to Chit Hot’s walkthrough guide for Resident Evil Village. This page contains information on the Resident Evil Village Castle Dimitrescu Chambers. Below you will find information on secrets, treasures, and collectibles, such as Files and Goats of Warding.
Having successfully made your way through the Resident Evil Village Castle Dimitrescu Basement, it’s time to head to Lady Dimitrescu’s Chambers – but beware of her daughters! There’s still two of them on the loose, and hungry for blood.
Castle Dimitrescu – The Path to Dimitrescu’s Chambers
Using the Courtyard Key we collected in the Castle Dimitrescu Basement, head through the Dining Room into the large open area. There’s two urns with loot, one on the left and one to the right. Searching along the lower courtyard’s railing you can pick up a Herb among the foliage. There’s another an urn on the far side of the courtyard. There’s also a small yellow birdcage hanging under the balcony on the south side of the courtyard. You can shoot this down for 1,000 Lei.
Since you can’t go through the door on the left, take the far right door. Open a drawer on the left for Chem Fluid, and then move up the stairs and find an urn. As you move into the grand hallway you’ll hear Lady Dimitrescu raging behind a locked door. You’ll need to find another way to get over to Lady Dimitrescu’s Chambers. Opposite Lady Dimitrescu’s Chambers is a map of the main part of the castle. This shows that there’s a path to the Terrace to get behind her chambers, but it won’t be that straightforward.
The end of the hall leading to the Terrace is blocked, but you can break open a glass cabinet to get some Gunpowder. Head into the Hall of Ablution to encounter your next puzzle.
The Hall of Ablution features a pool of blood surrounded by four different statues facing one another. In order to solve this puzzle, you’ll need to make the statues face a certain way. The clue is in an engraving at the end of the room:
“Women are blind to male advances, but the poor shall take their chances to give their lord their bounty sown, so that soon the wine may flow.”
Both the noblewoman and hooded woman holding the wine must face each other. Turn the group of men towards the man on the horse. The rider should still be facing the hooded woman, thus completing the puzzle and draining the pool.
Goat of Warding – As you descend into the depths of the Distillery, look near the candles to spot another goat you can destroy.
Make your way through the bloody waters and grab some Rusted Scrap before moving through the narrow corridors. Note the Moroaica falling into the waters before disappearing. There’s a crate nearby, and as you turn around to the next hallway move slowly and you will notice ripples emanating up ahead. A Moroaica will pop out of the blood waters to grab at you.
Moving into a larger area, one Moroaica will appear behind a line of barrels and another will pop up down a corridor on the left. Grab some Handgun Ammo by a barricade and move to the next hall. Watch for another Moroaica to pop up in front of the crate and then slowly move through the corridor to spot yet another Moroaica after the hanging bodies. Before moving into the next room, look to the right for some Metal Scrap.
There’s a larger distillery room here, and more Moroaicas will appear in the far corner. Look behind some boxes in the corner for Gunpowder and break the crate, then move up the stairs at the end but watch out for one last Moroaica. Break the crate behind it before climbing back up to the Terrace.
Once on the Terrace, look behind you for a Herb, and then check out the small room for a Save Point and some Lei under the piano. Cross the balcony to eavesdrop on Lady Dimitrescu as she gets a call from her master. Note that she places a key under the candle holder. After she leaves the room, break the nearby urn and then head inside.
Rose is nowhere to be found. But you can find Alcina Dimitrescu’s Diary File and grab Dimitrescu’s Key here. She’s locked the door she left through, so use the key on the main door.
Castle Dimitrescu Dungeons
Ethan will get thrown into the dungeons. You’ll need to find a way back up, so move through the passages. Pick up some Gunpowder from a bucket next to the cell and loot a crate near a hole leading out into the Dungeon.
The Dungeon is vast. Note the gates all over the place, and move to the back right to find a crate with a lot of loot as well as Chem Fluid down nearby. As you reach the first gate you’ll soon find that Lady Dimitrescu is tired of letting you do what you please. In order to survive, you’ll need to move as quickly as possible. As you’re heavily wounded you’ll need to lure Lady Dimitrescu into charging forward before ducking into side passages to slip around past her. She can deal incredible damage, and after extending her claws, she’ll lunge forward.
It’s very important to note that opening the gate will still take some time, and you can’t just stand around waiting while Dimitrescu is out to get you. Let her chase you around the pillars until you spot the gate has fully opened, and then sprint to the end of the next corridor. Head down the stairs and into the Hall of Sorrow.
Grab the Mask of Sorrow and the platform will lift back up to the Courtyard.
Finding the Mask of Joy
The Courtyard is now full of Moroaicas. You either quickly run back to The Duke, or utilise Dimitrescu’s Key to enter the door on the north side of the Courtyard. You can also run back to Lady Dimitrescu’s Chambers and check her bathroom that was locked before to find a drawer with treasure: Lady’s Lipstick.
Crossing the Courtyard, use Dimitrescu’s Key to enter the foyer of the Opera Hall. Grab the Castle Map (Annex) from the wall across from you. The door downstairs is locked, so head up and break a glass cabinet at the top to grab some Gunpowder. Look in a nearby table for Handgun Ammo and the Grand Chambermaid’s Notice File before you enter the Opera Hall.
As you enter the upper balcony area you’ll hear the noise of several Moroaicas lurking nearby. Look at the ceiling above the small table here to shoot a Crystal Fragment down, then check the table at the far end to grab the Further Observations File.
Moving along the balcony, head left first into a small room where a Moroaica is waiting to grab you. Look near the disassembled labyrinth puzzle for a Flower Swords Ball, which you need to interact with the labyrinth puzzle in the Merchant’s Room.
Head back around the other side of the balcony and watch for more Moroaicas around the stairs. Note the locked drawer at the top of the stairs that holds Sniper Rifle Ammo. There’s an urn at the bottom of the stairs, as well as Rusted Scrap in the fireplace. There’s also Gunpowder on a chair in the corner and an Insect Observations Journal File on a small table.
The piano now holds an easy puzzle for you. You need to match the piano keys to the sheet music displayed in order to solve the puzzle. Pressing a key will show you how close you are to the correct note. You need to go the right to go higher, or left to go lower. Once you hit the right note, you’ll move onto the next. You don’t have to get all the notes in one flawless entry.
Numbering the keys from left to right, the correct sequence is:
- 15, 12, 14, 13, 13, 16, 15, 16, 17, 17.
Completing the puzzle will unlock a slot in the piano that holds the Iron Insignia Key, unlocking even more areas of the castle for you. With the new key in hand, unlock the far door.
Dimitrescu’s Daughters – Second Fight
Another of Dimitrescu’s Daughters is waiting in the Library. There’s no escape until you defeat her. There is a massive skylight, which is the key to her demise. Look around the center of the room’s small wooden pillars, near the far door, to spot a small handle you can pull. Doing this will slowly open the skylight, leaving the daughter vulnerable to attack.
She’ll panic when this happens and try to evade you, attacking with her sickle if you get too close. Use the shotgun to interrupt her advances and take shots from afar with the handgun when she runs. Note that the skylight controls are timed, so keep an ear on them to hear them slowly close again. As soon as the skylight closes, race back to the controls to open it again and keep her vulnerable until she slowly stops moving and crystallizes, leaving another Crystal Torso.
There’s plenty ammo here to grab if you need it. Handgun Ammo is in a back wall drawer and on one of the shelves facing the center. Shotgun Ammo is on a shelf facing the wall.
Leaving the Library behind you’ll enter the Hall of Joy, which holds the second mask you need to get out of this castle: the Mask of Joy.
Now that you have the Flower Swords Ball, this is a good time to dip back to the Merchant’s Room and attempt the Labyrinth Puzzle. Completing this will reward you with a Crimson Skull, worth 8,000 Lei.
Finding the Mask of Pleasure
There’s two more masks to find, and they can be done in either order. However, there’s a good reason to go after the Mask of Pleasure first. Move around the Main Hall’s upper floors to the south side where you escaped into the prison earlier. This time use Dimitrescu’s Key at the end of the long hallway. This will lead to the Hall of Pleasure. However, you won’t be able to just leave after you grab the Mask of Pleasure as the door will seal unless something is adorning the statue.
Look around the room and break the urn. Check a nearby drawer for a Silver Ring (but don’t sell it as is just yet). There’s also a sparkling Crystal Fragment on the ceiling you can shoot down. Looking carefully, you can spot a hole in the fireplace you can crawl through that leads to a secret passageway with some Rusted Scrap on a shelf.
Dimitrescu’s Daughters – Third Fight
The last of the three daughters will ambush you in the Armory. As soon as the fight begins, run to the shelf and pull it aside to reveal a weak stone wall. Run to the far right table to find several Pipe Bombs, and quickly toss one at the crack. The blast will rupture the stone wall.
The fight will then play out similarly to the others. In her vulnerable state you can keep her from attacking with well-placed shotgun blasts. There’s also more Shotgun Ammo and Handgun Ammo on the barrels in the room.
After defeating her you will need a way out of the Hall of Pleasure. Grab the Lockpick where the Pipe Bombs were and look up at the top of the wall to find a Mounted Animal Skull. Inspect the head to find a screw at the back you can remove. This gives you the Animal Skull with the same four points as the Mask of Joy. Place it on the large sculpture and you’re free to go.
Finding the Mask of Rage
Return to the Main Hall and slink around back to the Hall of Joy, and then duck into the Atelier. Inside you’ll find Handgun Ammo in a large class cabinet, and a painting with five bells and a note, “Let the five bells of this chamber ring out”. In order to proceed, you must find and strike each bell. A fire will light to confirm, and you can find them in the following locations:
- Below the small staircase on a small table.
- On top of the large glass cabinet that held the handgun ammo.
- Swinging back and forth through the holes in the wall alongside the gears.
- On top of the chandelier.
- Through the skylight off in the distance in view from the balcony at the top of the short stairs.
Once all five are struck, the large portrait will move aside revealing a path forward. As you enter the passage look in an urn on the left to grab a Herb. Then climb the long ladder into the Attic.
Goat of Warding – Once you enter the Attic look around from where you came up to find another goat nearby behind the ladder among some boxes.
Continue through the abandoned room to find Gunpowder in a box on the right, and a Treasure Map next to a breakable crate. Grab the Lockpick guarded by a Moroaica, then search the opposite side of the room for a table with the Rumors of a Dagger File. As you leave the Attic don’t miss the F2 Rifle on a chair at the end of the hall.
Out on the Rooftops, you’ll witness several winged Samca flying around the area before perching on ledges nearby. You can either try to snipe a few of them early or wait for them to come to you. These enemies are a lot like flying Moroaica but they are much faster.
Check the sloping roof as you kill the first Samca, and you’ll find an urn to break. Further up you can find a Lift to take you back down to the Entrance Hall. As you descend look to the wall above the door to spot a Crystal Fragment you can shoot down.
Back up on the Rooftops, crack open the urns and prepare for one or two Samcas to ambush you as you make your way along the outer roof. Some may drop a Crystal Wing that you can sell. Keep moving along the rooftops until you reach a dead end, then head up the slope and look for some Gunpowder on a ledge. As you move towards the small spire in the middle, left of the zipline, be sure to look above the small window to spot a small glowing Crystal Fragment you can shoot down. Cross over the sloped tiles into the inner rooftop to find an urn to destroy.
Two more Samcas wait in the spire above. Break the urns in the Belfry, and then take the zipline over to the Tower of Rage. In here, you can find the final mask, the Mask of Rage.
The Prison Treasure
Remember the treasure map from the Attic that pointed to a locked door near the prisons where you killed the first daughter of Dimitrescu? Head back down that way, and take out any Moroaicas that now wander the dungeons until you reach the locked door. Open it using the Iron Insignia Key.
Inside is a puzzle similar to the other Prison puzzle. There are two swinging braziers, both unlit, guarding a sarcophagus that you can’t reach. In order to light the swinging braziers look at a cracked wall near the back where a light source is emanating from. Search the nearby walls for a Pipe Bomb and blow open the wall to reveal a large torch.
The difficult part is trying to push a swinging brazier without being able to directly hold it. You can try and push them by running into them, but it’s recommended to crouch down and fire a few well placed shots to send the brazier moving much quicker. As long as you’re accurate and don’t mind wasting several bullets, you can light both the braziers this way. Just remember both braziers will need to be swinging towards each other to light up, so you may need to stagger your pushes or shots. There’s Handgun Ammo both in an alcove and in a crate.
Completing the puzzle will unlock the sarcophagus for you, getting you the Azure Eye treasure. This can be combined with the Silver Ring you found in the Hall of Pleasure to make the Azure Eye Ring, which sells for much more Lei. Be sure to also check the alcove where the standing torch is to find some extra Lei and a Crystal Fragment on a crate.
When you’re ready, sneak back into the Hall of the Four. Make sure Lady Dimitresu’s back is turned as you slowly place each mask on the angel busts to slowly open the exit to the castle.
Break the urns on your way out, as well as more urns on either side of the walkway outside. As you enter the Tower of Worship, you’ll find a lone sarcophagus that has the one item you need to level the playing field against Lady Dimitrescu: a Poisoned Dagger. And in case you hadn’t guessed, it’s this fight that’s up next…