There’s been a lot of coverage of Tonguç Bodur’s console ports here on Chit Hot lately. It seems that eastasiasoft has a lot of faith in the developer’s work, with a number of titles making the jump from PC. This The Redress of Mira review is assessing his latest, which initially debuted on PC in July 2022, and now can be found on Xbox, PlayStation and Nintendo Switch consoles.
Through Bodur’s continued works – specifically those that have received console ports – you can see definite signs of growth. There are missteps, that’s for sure. But thankfully The Redress of Mira minimalises these. The biggest change this time around? You can jump.
This may seem rather trite, but in all seriousness it makes a big difference to how the adventure plays out. The Dead Tree of Ranchiuna was an enjoyable walking simulator but only really threw two very easy puzzles at the player. Finding the Soul Orb tried to up this with some light combat, mental challenges and some ill advised dexterity challenges. The Redress of Mira finds a welcome balance. The story and atmosphere still takes precedence, but there’s more going on here. And it’s done so without too much irritation or breaking of the pace.
There’s also an odd automated third-person switching. Whenever a player approaches an interactive object – such as a ladder or a puzzle item – the camera switches to third-person. This is obviously to grant a better view of the surroundings, and it works. It’s certainly not a bad thing, but it’s also not a particularly elegant solution. One of Bodur’s greatest strengths has always been the atmosphere presented with environmental storytelling, and the poor animation of Mira often breaks that immersion.
Mira is… some sort of elf? She’s on a quest, but it’s not entirely obvious what that quest is until some way into the game. Instead, for the first hour-or-so, you’re simply trying to get from point-a-to-point-b because the game doesn’t give you any other direction. There are more secrets and points of interest to discover than either of the Bodur works mentioned above. Yet it still feels like The Redress of Mira takes a bit too long to get going.
As Bodur’s work progress and new elements are added in, we’re seeing a lean towards true adventure games opposed to walking simulator adventures. This is an interesting path to follow, and we’re genuinely excited for what comes next. Thankfully we won’t have to wait long, with Cions of Vega already confirmed for release on consoles. That being said, throughout this The Redress of Mira review it seemed to have had less attention paid to its environments because of this, with more odd glitches and unhidden blemishes than previous titles. Hopefully Bodur can strike that balance between action and attention to detail with further releases.
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